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		<title>Closed</title>
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		<lastBuildDate>Tue, 06 May 2008 09:54:26 GMT</lastBuildDate>
		<ttl>10</ttl>
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			<title>Closed</title>
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		<item>
			<title>[1.6]Console Offset Logger</title>
			<link>http://cyclohook.forum-actif.info/coding-area-f4/16console-offset-logger-t5.htm</link>
			<dc:creator>cyclone974</dc:creator>
			<description>Code:void LogOffsets&#40;&#41;

&#123;

   static bool logged=0;

   if &#40;logged&#41;return;

   else logged++;



   //log the offsets

   gConsole.echo&#40;"---------------------------------------"&#41;;//hybOr's extremely basic offset logger

   gConsole.echo&#40; "slots&#58; 0x%X",slots&#41;;

   gConsole.echo&#40; "pstudio&#58; 0x%X",pstudio&#41;;

   gConsole.echo&#40; "ppinterface&#58; 0x%X",ppinterface&#41;;   

   gConsole.echo&#40;  ...</description>
			<category>Coding Area</category>
			<pubDate>Tue, 06 May 2008 09:54:26 GMT</pubDate>
			<comments>http://cyclohook.forum-actif.info/coding-area-f4/16console-offset-logger-t5.htm#5</comments>
			<guid>http://cyclohook.forum-actif.info/coding-area-f4/16console-offset-logger-t5.htm</guid>
		</item>
		<item>
			<title>[1.6]Quakegun</title>
			<link>http://cyclohook.forum-actif.info/coding-area-f4/16quakegun-t3.htm</link>
			<dc:creator>cyclone974</dc:creator>
			<description>Code:

//======================================================================================

float GetGunOffset&#40;cl_entity_s* vm&#41;&#123; 

   if&#40;!vm-&gt;model&#41; 

      return 0; 



   char* gunname = vm-&gt;model-&gt;name; 

    

   if&#40;!gunname || !gunname&#91;0&#93;&#41; 

      return 0; 



   gunname += 9; 



#define CHECKGUNOFFSET&#40;a,b&#41; if&#40;!strcmp&#40;a,gunname&#41;&#41; return b;  ...</description>
			<category>Coding Area</category>
			<pubDate>Sat, 03 May 2008 04:19:08 GMT</pubDate>
			<comments>http://cyclohook.forum-actif.info/coding-area-f4/16quakegun-t3.htm#3</comments>
			<guid>http://cyclohook.forum-actif.info/coding-area-f4/16quakegun-t3.htm</guid>
		</item>
		<item>
			<title>[1.6]Add box esp</title>
			<link>http://cyclohook.forum-actif.info/coding-area-f4/16add-box-esp-t2.htm</link>
			<dc:creator>cyclone974</dc:creator>
			<description>Okay, you know what this is. 



Anywhere in client.cpp :



Code:

bool isValidEnt&#40;cl_entity_s *ent&#41;

&#123;

   if&#40;ent &amp;&amp; &#40;ent != pEngfuncs-&gt;GetLocalPlayer&#40;&#41;&#41; &amp;&amp; !&#40;ent-&gt;curstate.effects &amp; EF_NODRAW&#41; &amp;&amp; ent-&gt;player &amp;&amp; !ent-&gt;curstate.spectator &amp;&amp; ent-&gt;curstate.solid &amp;&amp; !&#40;ent-&gt;curstate.messagenum &lt; pEngfuncs-&gt;GetLocalPlayer&#40;&#41;-&gt;curstate.messagenum&#41;&#41;

   ...</description>
			<category>Coding Area</category>
			<pubDate>Sat, 03 May 2008 04:16:48 GMT</pubDate>
			<comments>http://cyclohook.forum-actif.info/coding-area-f4/16add-box-esp-t2.htm#2</comments>
			<guid>http://cyclohook.forum-actif.info/coding-area-f4/16add-box-esp-t2.htm</guid>
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